An Unhealthy Bond With An Xbox (future!)

Once upon a time the complete technological infancy of our game consoles made starting, playing and maintaining a video game a ritualistic feat. Who doesn’t remember inserting, reinserting and if that don’t work, blowing the cartridge before inserting a game? Yes I’m spoiled cuz all I have to do is press the start button on my wireless controller but the Xbox Portal eschews all that in the name on “bonding.” Sounds dirty don’t it?

To insatiate the younglings used to touch interfaces and wireless controls – the entire orb is touch sensitive. Nevermind the gratuitous logo because it’s functional; it glows (natch!). There’s still an optical disk tray for nostalgic purposes and you may even have to blow into it to get things started. How vintage! Each gamer has his/her own way of jostling a console to work. Some get rough with it, some talk to it in a baby voice, and some get outright violent thereby forging a bond with your Xbox Portal. Can we say red rings for days?

Designer: Taylor Phillips-Hungerford


  • Keith says:

    Looks like someone just learned how to use the UVW tools in 3DS Max. Awful renderings, to go with this awful concept. I thought we have been moving away from making these video game systems look like toys. What is the reasoning behind going to a tube shaped object which is harder to store than a CD? Formats don’t change that quickly, so good luck with your hair spray format catching on. Do we never forsee just saving DL’d games onto a hard drive?

  • Chung Dha says:

    Gameshere lol from Southpark. Not tube shape it is a bad ugly USB stick. Much too big and ugly. I wish to have a small console in the future instead of one that is much too big. Also rather have conventional shapes which you could place horizontal or vertical.

  • Will says:

    It’s trying to make the video game console a piece of art as opposed to a piece of plastic and metal sitting there as an eye sore in your living room. Love the concept, tube game cartridges are a cool idea however Easy to lose I would imagine, depending on the size.

  • Will says:

    sorry for double post but also notice the word novelty in the little description.

  • Taylor says:

    To be fair, it was my first time using Rhino, and I have better renders and a more completed concept now. OH and thanks for the criticisms, they did help me make the concept more believable in the end.
    This was a self initiated project that I completed on the 22nd of May in 2008. The original thought was to create a product that would bond with the user beyond the initial use period, there by reducing waste by forcing a sentimental connection with the product. The idea for a game console came about when I discovered that these were seriously understated products in terms of their capabilities in reference to their aesthetic. This XBox Portal concept tries to emulate the “portal” that a game console actually is. The orb, with a pulsing, glowing X and touch sensitive controls, has a unique loading assembly that lets you insert a cartridge onto a tray that projects outwards from the sphere. The idea of a cartridge loading is reminiscent of the original game systems, such as the N64. A user would have to physically put the game into the machine, and if it failed to work, the user created a ritual, which could be passed on to other users, to solve the problem, i.e.. blow on the contacts of the cartridge, and re-insert the game. A developer might see this as problematic, and easily remedied by using an optical system over a physical contact system, but what they are missing is the interaction between the user and the physical console, and the bond that created with the user. The idea also refers to “plugging in” to the virtual world. The experience of gaming is varied and far reaching, but everyone takes the user to somewhere they are not and lets them interact with the world they have entered. The console should emulate this connection, and foster it. The XBox Portal seeks to be the stepping stone into whatever world the user is entering, rather then hiding its potential behind a sterile exterior and a relatively bleak physical user experience.

  • tim says:

    how much are they

  • dve da digger says:

    when they coming to nz

  • trystan says:

    the name is cool but how will you play the games because in the picture there is no controler.

  • trystan says:

    the name is cool but how will you play the games because in the picture there is no controler.

  • Chantz Bear says:

    I would do anything to get this if its was coming out.

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