How a touch controller for Apple Vision Pro will enhance gaming in the Metaverse

Apple has created ripples in the VR market with the Vision Pro headset which has a strongly knitted hardware-software integration. The Cupertino giant graced the tech community with a surprise announcement at the WWDC in the first week of June, and ever since, the VR headset has made all the news.

Such is the magnanimity of the hardware showed off by Apple at the event, that just a couple of weeks into the announcement, third-party accessories makers are jumping on the bandwagon. There’s an opulent headband to embellish Apple’s first-ever wearable and we are bracing more accessories for the VR headset when it is finally up for grabs in early 2024.

Designer: Alex Casabò

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Just like the Meta Quest Touch Pro controllers that bring a new level of realism to VR gaming, the Apple VR headset is also destined for a similar accessory. This concept visualizes exactly how the Apple Vision Pro controllers would look and feel in an open-world Metaverse. Alex calls the accessory “Apple Vision Joystick Pro Max” and a proactive third-party accessory maker or even Apple would already be looking up that name to claim.

Perfectly complementing the headset’s modern appeal, these controllers for the Apple headset will be closely knit for smooth functionality no matter what open-world title you throw at them. The joysticks will maximize the gaming experience for all kinds of modern games keeping in mind the VR environment.

The top surface of the controller is donned with a touch-sensitive surface for smart controls like swaying the sword or reloading a potent sniper rifle. A trigger button on one side can be mapped for firing bullets accelerating forward. The crown on one side can be used to go through menus or toggle the volume. All the controls and buttons can be mapped as per the requirements and ergonomic comfort while playing.

The design is something to talk about as the metal finish in silver goes well with the Apple VR headset, and the ecosystem of Apple products. Do we need these controllers? Most definitely we do if Apple’s hardware has to be tested for peak gaming performance and of course enhance the overall experience of gaming in virtual reality.