Yanko Design

Playing and painting with pixels

grid_game_1

Most games we play now are digital. And the actual physical games we do play are the same old Monopoly or Pictionary with the family. Cards against humanity did definitely shake things up, but the board games we play lack a certain visual quality that their digital counterparts manage to pull off pretty well. You see games like Monument Valley, they’re just beautiful. We can’t really say the same for the board games we play today.

The Grid game tries to bring that level of beauty to physical gaming. The objective is to score as many points placing tiles along the way (a little like Scrabble), but as the game develops, it starts becoming quite a visual treat. Almost like a pixel painting.

Th rules are simple. Each tile has three colored divisions. They can be the same or they can be differently colored. The objective is to match the colored edges and proceed further. Matching more colored edges gets you more points, whereas the tiles with black edges mean you can’t match anything further. The game ends when the tiles end, or when the “painting” has been closed off by black tiles. Each game ends up making a different shape, made up of different colors, giving the Grid game an element of surprise every time!

Designer: Victor Alemán

Sarang Sheth
Sarang is the co-editor in chief of Yanko Design. He is a former industrial designer at a Bangalore-based multidisciplinary design studio, working in areas including appliances, FMCG, packaging, technology, luxury, etc. Sarang has written about design and technology for over a decade and has been a jury member on international design awards. He occasionally works on tech concepts featured on Forbes, The Verge, Hypebeast, Digital Trends, SlashGear, Tom's Guide, LetsGoDigital, and Unbox Therapy. Sarang graduated from MIT Institute of Design, Pune.
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