Yanko Design

SCUF Omega Adds 11 Buttons to the PS5 Controller and One Fewer Excuse

One More Game | SCUF Omega

The PlayStation 5’s DualSense controller is genuinely excellent for most kinds of gaming. Haptic feedback and adaptive triggers have added a new layer of immersion to mainstream titles, and the ergonomics are comfortable enough for long sessions. But competitive gaming operates by a different set of priorities, where fractions of a second matter more than vibrating triggers, and the standard pad wasn’t designed with that crowd in mind.

That’s the gap SCUF has been filling for 15 years across multiple platforms, and the Omega marks the first time it’s done so with an officially licensed PS5 controller. Built on feedback from professional players and championship-level esports teams, it doesn’t try to replicate the DualSense so much as rethink the PS5 controller from the ground up for a very specific type of player.

Designer: SCUF Gaming x Sony

The most immediately striking feature is the sheer number of additional inputs. Beyond the standard button layout, the Omega adds four remappable rear paddles at the back, two SAX (Side Action) buttons on the sides of the grip, and five G-Keys near the bottom of the controller, all fully programmable. That’s 11 extra inputs, each of which can be mapped to any action through the SCUF Mobile App.

The rear paddles are the most critical of these for shooters. The whole point is to keep your thumbs planted on the thumbsticks while still executing jumps, crouches, or reloads through the paddles. In a close-range firefight, lifting a thumb to reach a face button even briefly can mean losing the engagement. The SAX buttons expand on this idea further, accessible without shifting your grip even slightly.

Adjustable Instant Triggers give the Omega another competitive edge. Each trigger toggles between a hair-trigger click mode designed for rapid FPS inputs and a full analog range for games that use throttle or feathered inputs. Swapping between those modes takes seconds and doesn’t require a tool. This alone makes the controller feel meaningfully different from the DualSense, not just cosmetically different.

There’s a notable tradeoff, though. The Omega drops adaptive triggers and haptic feedback entirely. Sony’s DualSense Edge made a similar call, only with the adaptive triggers. For SCUF, removing vibration also reduces weight and eliminates the buzz that can subtly disrupt stick control mid-game. The face plate is magnetic and swappable, and the controller connects wirelessly via Bluetooth or USB-A dongle, or wired via USB-C.

The SCUF Omega retails for $219.99 in the US and £209.99 in the UK. It works across PS5, PS5 Pro, PC, Mac, iOS, and Android, so the investment follows you across platforms. It costs more than the DualSense Edge’s closest equivalent, but the extra inputs, swappable face plate, and TMR sticks make a reasonable argument for the premium.

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