Now That's a Grassy Phone

Now That’s a Grassy Phone

In today’s rapid consumerist society, consumption comes into question. How durable do we want our devices to be when they become near obsolete in 5 years? The source materials that make up their build often take hundreds of years to break down. An alternative ideology are disposable products made from natural sources. The Natural Year Phone is made of hay, sans screen and soft keys. The hard components get recycled while the hay is um. . . well I wouldn’t smoke it.

0 Designer: Je-Hyun Kim

Swing Your Club and Charge Up Your iPhone

Swing Your Club and Charge Up Your iPhone

Apple much? A device that might work on any “smart” phone, or if you’re talking to Wired’s Kevin Kelly, any handheld “screen.” Take a swing at power with the Handgrip iPhone Charger from our friend Mac Funamizu. Swing for power and plug in device to charge it right up

- plus an added bonus!

0 Designer: Mac Funamizu

Yanko Welcomes the Age of Mobile Kawaii!

Yanko Welcomes the Age of Mobile Kawaii!

Next in a long line of contenders for the so-called “Smart Phone.” Featuring a very limited button selection, camera, color screen, and hiding feature, (and not much else,) here comes the “Cute Phone!” It requires only one more feature to be true to the culture: a hole to hang colorful keychains and blinky beads!

0 Designer: Joseph Liang

This iPhone is Touchier Than Most

This iPhone is “Touchier” Than Most

As wonderful as the iPhone is, it leaves out anyone visually impaired. This Silicon Touch iPhone case works in tandem with an app to allow special accessibility functions like text to speech and moon type tactile feedback. The case is engraved with modified bas-relief buttons each corresponding to a modified home screen on the iPhone. None of the phone’s functions are compromised. Multi-touch and finger flick scrolling are all intact. BRILLIANT!

0 Designer: Bruno Fosi

Skinny Phone Fits Skinny Jeans

Skinny Phone Fits Skinny Jeans

I know this phone doesn’t have a lot going for it, being concepted before the current spate of touchscreen wonder gadgets, but I’ve always had a hankering for longer, skinnier phones that won’t make pockets bulge. The designer, David Turpin, is based out of France, which might explain his preference for more elegant form factors.

0 Designer: David Turpin

The Mac is Back with a Double-Dose of Glass Phone Style Design

The Mac is Back with a Double-Dose of Glass Phone Style Design

This man cannot be stopped with the design conceptualization. Once inside this post, read about it, post about it, then click his name to explore all the other Yanko posts he’s designed his way into. Here he presents two glass phone concepts. Both have multiple uses (one can be used as a regular stand-up desk clock!) and are extremely prone to fingerprints.

0 Designer: Mac Funamizu

The 8 Challenges the Modern Handheld Communication Device Community... or Does it?

The “8″ Challenges the Modern Handheld Communication Device Community… or Does it?

With the Weird on the rise, is there any room for flip phones and extra-small touchscreens? Kyung-Ryul Lim + Miyeon Kim have designed the “8,” a handheld communication device which makes use of two flip-up touch-screens with video, telephone, dictionary, and undoubtedly many other programs. Is there a market?

0 Designers: Kyung-Ryul Lim & Miyeon Kim

Thin is Out, Odd is In

Thin is Out, Odd is In

Mobile phones are getting so thin, they’re almost ignoring every rule of handheld ergonomics. Designer Heikki Juvonen decided to backtrack and redesign a futuristic mobile complete with all modern accoutrements but with realistic ergonomics in mind. The end result is a phone he believes is perfectly balanced in the hand placing the heavy components towards the bottom. The unique profile shape also helps it sit better in the hand providing multiple surface areas to grip.

0 Designer: Heikki Juvonen

Beefing Up Your Old Mobile Phone

Beefing Up Your Old Mobile Phone

Most of us still use ho-hum mobile phones. I don’t say that to be condescending but to create a distinction between most of the mobile concepts we feature – touchscreen pizazz, cameras with crazy megapixel counts, and form factors as thin as crisps. For the rest of us, we still use phones that came free with our carrier plans. Smaller screens, standard numeric keypads, and no fancy software for email and web browsing. Screen2 may just be for you.

0 Designer: Lu Le

What's Black and White and Read All Over?

What’s Black and White and Read All Over?

The obvious answer is concept cell phones with E ink displays. Despite their lamentable lack of color range, E ink mobiles are just all the rage these days. This concept from Anthony Reed stays a bit more inside the box with simplistic grid styling that keeps everything well within the gray scale range of the display.  When all you have to work with is black and white, maybe its best to embrace it fully instead of covering it up in flashy case graphics.

The Shape of Things to Call...

The Shape of Things to Call…

Yes yes we know, home phones are nearly a thing of the past. With more and more of us opting for our mobile phones as our sole means of telecommunications, the home phone has almost gone the way of the VCR. Designer Zinc Chan believes the home phone still has life in it and has concocted this fun and beautiful means to communicate.

0 Designer: Zinc Chan

If Nokia's Aeon And A Nano Had Sex...

If Nokia’s Aeon And A Nano Had Sex…

I don’t know what it is about Apple fanboys, but they can’t stand to see good design without their beloved logo glowing affectionately on the back. The designer, Mac Funamizu, drew on the Nokia Aeon to design a phone he would like to have, complete with Apple’s standard livery. Using a nondescript tactile feedback technology, its surface adapts to different purposes while the e-ink screen envelops the phone in graphics and information.

0 Designer: Mac Funamizu

A Phone That's Not Afraid to Mess with Water

A Phone That’s Not Afraid to Mess with Water

Among the grievous wrongs done by touchscreen technology, the worst is its disregard for tactile feedback. Without the pleasant sensation of a button being pressed, we are woefully incapable of using any gadget without complete visual attention. This Nokia concept tries to right this wrong by using a small pump to fill a substrate beneath the screen that gives our fingers something to feel and press. Maybe now I can finally type out these posts while driving to work without having to put my coffee in the cup holder.

0 Designer: Rune Larsen