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	<title>Yanko Design &#187; Interview</title>
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	<link>http://www.yankodesign.com</link>
	<description>Modern Industrial Design News</description>
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		<title>Podcast Episode 2</title>
		<link>http://www.yankodesign.com/2009/07/06/podcast-episode-2/</link>
		<comments>http://www.yankodesign.com/2009/07/06/podcast-episode-2/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 07:18:23 +0000</pubDate>
		<dc:creator>Long Tran</dc:creator>
				<category><![CDATA[Furniture]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Living]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Seating]]></category>
		<category><![CDATA[confluences]]></category>
		<category><![CDATA[philippe nigro]]></category>

		<guid isPermaLink="false">http://www.yankodesign.com/?p=10698</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Apologies for the long delay in getting episode 2 up but it&#8217;s finally here. I caught up with Philippe Nigro at the start of ICFF last month and chatted about his latest furniture collection called Confluences manufactured by Ligne Roset. At first glance it may look like a random exercise in seating design but Philippe&#8217;s intention was seating for real people and real people come in all different shapes, sizes, and sit different ways. The question then became how do you design for the many and make it all flow together &#8211; confluences.</p>
<p>Episode 2: <a href="http://www.philippenigro.com/" target="_blank">Philippe Nigro</a> Interview</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=319328673" target="_blank">Subscribe</a> via iTunes</p>

<p><a href="http://www.yankodesign.com/images/design_news/2009/07/05/confluences_01.jpg"><img class="alignnone size-full wp-image-10699" title="confluences_01" src="http://www.yankodesign.com/images/design_news/2009/07/05/confluences_01.jpg" alt="confluences_01" width="468" height="245" /></a></p>
<p><a href="http://www.yankodesign.com/images/design_news/2009/07/05/confluences_02.jpg"><img class="alignnone size-medium wp-image-10700" title="confluences_02" src="http://www.yankodesign.com/images/design_news/2009/07/05/confluences_02.jpg" alt="confluences_02" width="468" height="196" /></a></p>
<p><a href="http://www.yankodesign.com/images/design_news/2009/07/05/confluences_03.jpg"><img class="alignnone size-full wp-image-10701" title="confluences_03" src="http://www.yankodesign.com/images/design_news/2009/07/05/confluences_03.jpg" alt="confluences_03" width="468" height="164" /></a></p>
<p><a href="http://www.yankodesign.com/images/design_news/2009/07/05/confluences_04.jpg"><img class="alignnone size-medium wp-image-10702" title="confluences_04" src="http://www.yankodesign.com/images/design_news/2009/07/05/confluences_04.jpg" alt="confluences_04" width="468" height="241" /></a></p>
<p><a href="http://www.yankodesign.com/images/design_news/2009/07/05/confluences_05.jpg"><img class="alignnone size-medium wp-image-10703" title="confluences_05" src="http://www.yankodesign.com/images/design_news/2009/07/05/confluences_05.jpg" alt="confluences_05" width="468" height="323" /></a></p>
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		<slash:comments>3</slash:comments>
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		<title>Podcast Episode 1</title>
		<link>http://www.yankodesign.com/2009/06/08/podcast-episode-1/</link>
		<comments>http://www.yankodesign.com/2009/06/08/podcast-episode-1/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 07:40:40 +0000</pubDate>
		<dc:creator>Long Tran</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[if mode bike]]></category>
		<category><![CDATA[mark sanders]]></category>

		<guid isPermaLink="false">http://www.yankodesign.com/?p=9525</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Our first podcast so be kind, rewind, play again. There&#8217;s a lot of good stuff in there, namely an interview with designer and engineer Mark Sanders. He&#8217;s the brains behind many products which by the way have sold in the tens of millions. Yep, you heard right. His latest bike, the IF Mode dominated the conversation and with good reason too. It&#8217;s the most gorgeous folding bike out there and an IF Gold winner. Hit the jump for the podcast and sketches! We love sketches!</p>
<p>I&#8217;m not usually easy enamored by designers but I&#8217;ll admit, I was very nervous chatting with Mr. Sanders. Maybe it&#8217;s the sheer brilliance or maybe it&#8217;s realizing this guy not only designs beautiful objects, but he&#8217;s an engineer at heart. That&#8217;s very rare, especially among the new crop of up-and-coming designers.</p>
<p>People in Asia are probably well aware of his folding cutting boards and One Touch can opener but its the bikes &#8211; the bikes that garner so much attention. Now in its 21st edition, the original folding Strida bike is still selling strong. The unique triangular a-frame bike was an unorthodox approach to what a bike was supposed to look like. The proportions seemed off but the ingenious design lets your ride sitting upright (as you should) and utilizes less energy thanks to the smaller wheels.</p>
<p>Fast forward 21 years later and we have the IF Gold awarding winning IF Mode, a gorgeous exercise in consumer design. Yes it folds but it doesn&#8217;t look like a toy. It doesn&#8217;t look odd and is quite sexy with the perforated leather wrapped handle bars and seat. Perhaps the most innovative feature is the simple latch system that enables the front wheel to fold parallel next to the rear wheel, essentially turning into a monocycle. Talk about easy transport!</p>
<p>As a designer, I&#8217;m always fascinated by what inspires and motivates other designers. Mark isn&#8217;t shy about discussing his past. He loves what he does and more importantly hasn&#8217;t forgotten why he became a designer &#8211; to make the world a better place. He even has some sage words for those who are just beginning their design career. It&#8217;s a daunting path but hold steadfast and stay true &#8211; the message is common but cliche holds truth. Thank you Mark!</p>
<p>Episode 1: <a href="http://www.mas-design.com/" target="_blank">Mark Sanders</a> Interview</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=319328673" target="_blank">Subscribe</a> via iTunes</p>

<p><img class="alignnone size-medium wp-image-9542" title="ifmode_01" src="http://www.yankodesign.com/images/design_news/2009/06/07/ifmode_01.jpg" alt="" width="468" height="311" /></p>
<p><img class="alignnone size-medium wp-image-9544" title="ifmode_03" src="http://www.yankodesign.com/images/design_news/2009/06/07/ifmode_03.jpg" alt="" width="468" height="517" /></p>
<p><img class="alignnone size-medium wp-image-9545" title="ifmode_04" src="http://www.yankodesign.com/images/design_news/2009/06/07/ifmode_04.jpg" alt="" width="468" height="641" /></p>
<p><img class="alignnone size-medium wp-image-9546" title="ifmode_05" src="http://www.yankodesign.com/images/design_news/2009/06/07/ifmode_05.jpg" alt="" width="468" height="702" /></p>
<p>IF Mode Bike production model</p>
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<p>IF Mode BIke sketches</p>
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		<slash:comments>16</slash:comments>
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		<title>Talking with Tucker Viemeister, Co-Founder of Smart Design, Frog NY, Springtime-USA and more</title>
		<link>http://www.yankodesign.com/2009/06/01/talking-with-tucker-viemeister-co-founder-of-smart-design-frog-ny-springtime-usa-and-more/</link>
		<comments>http://www.yankodesign.com/2009/06/01/talking-with-tucker-viemeister-co-founder-of-smart-design-frog-ny-springtime-usa-and-more/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 16:55:06 +0000</pubDate>
		<dc:creator>Billy May</dc:creator>
				<category><![CDATA[Interview]]></category>

		<guid isPermaLink="false">http://www.yankodesign.com/?p=9389</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>For the last installment coming out of the IDSA conference, I had the opportunity to sit down and talk with Tucker Viemeister whose long list of credits in the annals of industrial and strategic design is best described by his <a href="http://en.wikipedia.org/wiki/Tucker_Viemeister">Wikipedia entry</a>.  Presenting a &#8220;Manifesto of Industrial Design in the Post-Economic Era&#8221;, his talk highlighted the misuse of design as an engine for the economy when it should be pursued for its own end.  Read on for Tucker&#8217;s perspective.</p>
<h4>Billy May:  To start out, I was doing some research and your <a href="http://www.linkedin.com/pub/tucker-viemeister/1/171/994">Linked-In</a> profile has you listed as a “post-industrial designer”.  Is that a reflection of your current work in more interactive and experiential design?</h4>
<h4>Tucker Viemeister:  <span style="color: #ffcc99;">I’ve been focusing on this idea of designing in “multi-media” instead of things, which started when I started working with Razorfish, which is a digital design place.  We were seeing the whole experience, and so that’s why we call it post-industrial.  That’s the future of industrial design, it’s more about the gestalt than the little pieces.</span></h4>
<h4>BM:  What do you think has specifically drawn you towards these different technologies as you moved throughout your career?  Obviously interactive software has been around for some time, but is there something that’s pushed you towards that more recently?</h4>
<h4>TV:  <span style="color: #ffcc99;">I’ve been doing these projects with Rockwell Group that are much more about reactive environments which are very interesting to me now.  There are a lot of installations where you walk by and something blinks, but I think the next step is to make it a more informative and compelling sort of experience so it’s not just a one-to-one interaction.  If you walk by some flowers and they blow from your breeze, that reaction’s too normal.  We’re trying to do stuff that’s more compelling and interesting for people.</span></h4>
<h4>BM:  A lot of the projects The Lab has taken on have been design for its own sake.  Like the <a href="http://lab.rockwellgroup.com/work/venice-biennale">Venice Biennale</a> for instance, while mind-blowing, it did not have a whole lot of utility behind it.  What do you think might be keeping a lot of these technologies from making that leap into consumer markets with something you might be able to pick up at Best Buy?</h4>
<h4>TV:  <span style="color: #ffcc99;">Well, we’re exploring new territory and obviously the stuff that’s the most successful is going to make it to market for larger audiences.  But who knows what that’s going to be now.  I really do think that passive downloading of information like watching TV or movies is nearing its end.  I think people will want things they can be involved in like games or sports. As people are forced to do less and less physical work, this other stuff is going to take its place.  What can be more boring than going to the gym and riding one of those stationary bicycles?  But people like it, so that kind of stuff is an area for entertainment as well as exercise.</span></h4>
<h4>BM:  I think the Microsoft Surface Table is probably one of the most prominent examples of a lot of the reactive technology pushing into the consumer market, but even so it still kind of stands as more novelty than useful tool for living.  Do you think a lot of these technologies are solutions that are still looking for problems to solve?</h4>
<h4>TV:  <span style="color: #ffcc99;">Well, the table is an example of them pushing the research level of stuff, but I think they got bogged down in turning it into a real product.  What we’re doing is stuff that’s more interesting, the hardware is unimportant; it’s what you do with the hardware.  Like the GE website and the <a href="http://ge.ecomagination.com/smartgrid/#/augmented_reality">wind power plant with 3 dimensional things </a>showing up.  Its magical how it works and how it draws you into the experience.  Those are the kinds of things we’re doing right now, stuff that requires very little setup.</span></h4>
<h4>BM:  Now since around &#8216;97, you’ve been integrally involved in the startup or creation of Frog NY, springtime USA, Razorfish, studio red and now the lab.  What drives the serial entrepreneurship for you?</h4>
<h4>TV:  <span style="color: #ffcc99;">Well part of it was just the economy, but the other part was the digital technology.  The reason I went to Frog was because they had just acquired this digital design place in Austin and they were really incorporating digital interface stuff into their work and I was into that.</span></h4>
<h4>BM:  So as your passions arose, you hopped around to places that could accommodate that?</h4>
<h4>TV:  <span style="color: #ffcc99;">Well, I didn’t “hop” around.  It was more of a straight line; it was all about the digital convergence.  I was working with Frog and we were having discussions with Razorfish about merging Razorfish with Frog, but after it didn’t happen I was much more interested in working with Razorfish.  After the bubble burst I started working with Springtime-USA at Rockwell and Studio Red in doing interdisciplinary work, including the digital stuff.</span></h4>
<h4>BM:  At a lot of these places you helped bring about, you’ve held extremely senior positions, do you enjoy from that vantage point to sit back and oversee multiple projects as they go on and support those or do you like getting hands on and jumping into projects that excite you personally?</h4>
<h4>TV:  <span style="color: #ffcc99;">I think you have certain advantages of being one of the leaders but what’s great about design is that you have both ideas and real tangible things.  When you’re in design everyone puts their <em>real</em> stuff on the table and its right there.  I think that having a real touchstone of what we do is powerful and important whether you’re talking about the big strategy or more granular tactics.  It’s the specific within the broad that makes design fun.</span></h4>
<h4>BM:  I was reading your article on <a href="http://www.scribd.com/doc/3325063/Beautility-Tucker-Viemeister">Beautility</a> and I was struck by one of your observations that an object can effect one of those transcendent “flow” moments of awareness.  Do you find those moments only in appreciating a project&#8217;s final execution, as it’s done; or is it something you work to find in the process?</h4>
<h4 class="MsoNormal">TV:  <span style="color: #ffcc99;">No, you’re lucky if you find that along the way, but I think that projects have an emotional wave.  Projects start off being exciting with making up concepts and stuff and then, “Oh my God”, none of these concepts are any good and the client picked the wrong one.  But you have to be practical so you start making stuff and you’re like “oh, this is coming out good” and finally you present and you get the post-project let down.  With industrial design, it’s weird, you’ll get a sample 5 months later and you’re like “wow this came out pretty good” and finally going in and seeing it in the store and you’re like “wow my thing is in the store!&#8221;</span></h4>
<h4 class="MsoNormal">BM:  In your talk you brought up your <a href="http://www.idsa.org/absolutenm/templates/?z=23&amp;a=1770">fathers career</a> in industrial design.  Are there any specific stories or instances that affected your development and career in industrial design? </p>
<p>TV:  <span style="color: #ffcc99;">Well, there’s a lot of them I think.  For me what was interesting about my dad was that on the one hand he was very decisive and regimented in his lifestyle, going to work at 8:30 and coming home at 5:30.  But at the same time, his design thinking and stuff didn’t stop at work at all.  Everything about our family was designish.  Not necessarily like living with Philippe Stark, but more of a “Hey, you can make this better,” “Paint the room for the party, ” “You can arrange this lighting to be nicer” or “Hey, look at that cool thing”</span></p>
<p>BM:  In your talk you spoke about wealth versus design, discerning which is the driver of the economy.  Do you think that some of the design-for-its-own-sake can overlook some of the more pressing human problems out in the world that economic progress aims at?</p>
<p>TV:  <span style="color: #ffcc99;">I think the making spinach into candy example is a good metaphor. Basically, designers should be trying to make stuff that’s good for us into stuff we want.  As long as you’re doing that, you’re doing things for the betterment of humanity and your problem will be solved.  And I was more referring to the whole Bruce Nussbaum in Business Week thing about making design important to business and showing how design helped businesses make more profit.  Really it should be the other way around, business should be trying to help design</span></p>
<p>BM:  Is that a fine line you’ve had to walk throughout your career?</p>
<p>TV:  <span style="color: #ffcc99;">The point is that design helps people sell stuff and make things more appealing so business can make more money from it.  But that’s not the reason to do design.  The reason that business is around is not just to make money – it is to help make peoples’ lives better.  For instance, there’s a company in Yellow Springs, Ohio (where I’m from) that’s in the business of not just making sensors but supporting all the people who work for them.  So they’re a community of people who make these things so they can all work.  They don’t go “Oh man we could make more money if we made these in China” because that’s not the reason they’re in business.</span></p>
<p><span style="color: #ffcc99;">The problem with corporations is that they exist on their own without being human.  And they don’t really care if they destroy the environment.  They live in a different world, so we humans have to take charge of the corporations to make them act right.<br />
</span><br />
BM:  Do you think the economic situation might start affecting some of the deliverables we produce as far as fewer tangible products and more experiences?  Has Industrial Design peaked in cultural relevance?</p>
<p>TV:  <span style="color: #ffcc99;">Yeah, I think experience design and service design is leading in that direction, but I also think that the objects will be designed in that context instead of on their own.  I was thinking about the hotel room this morning and how it was all designed to work together, the wall paper, the light, wall fixtures but then there’s this telephone that has nothing to do with the décor or anything, it was just stuck in there.  It reminded me of historical homes built centuries ago where you say “Oh my God, look at that stove they put in this house, it doesn’t fit at all.”  I think we’re going to look back on our time and say “look at those weird pieces of technology that are just sticking out like sore thumbs.</span></p>
<p>BM:  My editor was actually hoping I could get you to trash talk some stuff going on in the industry.  Can you relate any client horror stories or projects that put you through hell?</p>
<p>TV:  <span style="color: #ffcc99;">I think the project we’re working on in Las Vegas is totally crazy for a number of reasons.  Las Vegas is crazy, the economics of how things work are never as straightforward as I think they are.  Because hotels in Las Vegas make most of their money on slot machines, you can’t change them at all or they’re going to lose money.  Everything else is very flexible, but the slot machines are there to stay.</span></p>
<p>BM:  Having heard Cooper Woodrings’ talk, and having had the positions that you’ve had, which of his seven deadly sins of design management do you think you’re occasionally guilty of?</p>
<p>TV:  <span style="color: #ffcc99;">Oh my God, do you have the list?  Stubborn, of all of them, stubborn was the biggest one.  I think it has something to do with being unable to articulate what it is I want, so people think I’m just being stubborn.  I think people also think I’m indecisive at times, but I have an excuse: design is a collaborative process and sometimes you have to say, okay that direction didn’t work and some people would think that’s indecisive.  If you’re going to be experimental and successful, you have to expect a bunch of mistakes.  I think one of the best things I do is to take any kind of project and figure out what’s good about it and turn it into an exciting project.</span></h4>
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		<title>Interview with Jon Kolko of Frog Design</title>
		<link>http://www.yankodesign.com/2009/05/27/interview-with-jon-kolko-of-frog-design/</link>
		<comments>http://www.yankodesign.com/2009/05/27/interview-with-jon-kolko-of-frog-design/#comments</comments>
		<pubDate>Wed, 27 May 2009 18:48:03 +0000</pubDate>
		<dc:creator>Billy May</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Product Design]]></category>

		<guid isPermaLink="false">http://www.yankodesign.com/?p=9233</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Having met Jon Kolko at the Bounce IDSA conference I was pleased as punch to get him to sit down for an exclusive YD interview.  Acting as Senior Design Analyst at Frog Design in Austin and Editor-in-Chief of Interactions Magazine, Jon brings dizzying insights to the worlds of interaction design and its ramifications to industrial design and research.  Click through to our interview after the jump, but also check out some of his excellent talks like the recent <a href="http://vimeo.com/4051357?pg=embed&amp;sec=">Austin Creative Confab</a> or his presentation on <a href="http://designmind.frogdesign.com/videos/misc/design-synthesis.html">design synthesis</a>.</p>
<p>Basing his conference talk on the influence of outsourced design and how we need to change as designers to stay relevant, Jon Kolko urges us to become more culture-centric to stay afloat (see his presentation&#8217;s slide <a href="http://wickedproblems.com/jonKolko_IDSA_globalDesignIntellectualism.pdf">deck here</a>).</p>
<p>_______________________</p>
<h4>Billy May:  Your career has had a predominant focus on interaction design and even software, yet there has always seemed to be a affinity for industrial design lingering just behind the curtain.  What continues to draw you to that field over the perhaps more germane (or at least typical) field of graphic design?</h4>
<h4>Jon Kolko:  <span style="color: #ffcc99;">I have a degree in Industrial Design, and I think standard industrial design training – basic form exercises in the context of a traditional Bauhaus studio model – helps forge a fundamentally different way about thinking about more timely design problems of time and behavior. I can keep a fairly complicated problem of interaction in my “headspace” at once, much like an industrial designer can keep the complexities of a physical object in their working cognition and manipulate it as they desire, flipping it over or cutting through it. An interaction problem has nodes and branches and ultimately takes up an artificial “mass” when visualized. Consider a concept map, or a flow diagram; this can be navigated and manipulated in the mind just like a toaster or a blender.</span></h4>
<h4><span style="color: #ffcc99;">My draw towards interaction is kind of ironic, I guess, because I love beautiful objects but I hate “things”. I’ve never really been passionate about mass produced items, like an iPod or a car, only with art – one offs, made by hand, crafted and cared for. Design is less, to me, about the output and more about the process.</span></h4>
<h4>BM:  In an earlier talk, you professed a love for configuration software; <em>besides</em> fun projects like that, what kind of problems and projects really get under your skin and excite you?</h4>
<h4>JK:  <span style="color: #ffcc99;">As tongue in cheek as that point may have been, I <em>do</em> enjoy designing configuration software, and pricing software, and the other gnarly problems of the enterprise, not because I’m some sort of configuration masochist but because these problems are <em>hard</em>. I’ve worked on the entire spectrum, from consumer electronics to software and to the web, yet the design problems I enjoy most are the ones that are difficult to solve.  Un-fucking the complex is one of the things that I get the most excited about. This is true in the public sector – where the problems are complicated by various stakeholders, agencies, and a lack of resources – and in business, where the problems are fueled by competing groups, quarterly priorities, and a tendency to latch onto fads and trends. Taming complexity, making sense of chaos, and generally righting the wrong – that’s what design’s all about.</span></h4>
<h4>BM:  Your talk gave a lot of attention to the aggressive expansion of outsourced industrial design and designers&#8217; need to gird their careers by reaching deeper into research.  Having a background in both education and curriculum development, what challenges do design schools face in the changing market and how do they need to react to keep their students relevant and marketable?  What do students need to start doing themselves if their programs fail to adapt fast enough?</h4>
<h4>JK:  <span style="color: #ffcc99;">There’s no “if” about it; with some obvious exceptions (such as Delft or University of Cincinnati), design programs in the United States and Europe haven’t adapted fast enough. It’s a strange time for graduating seniors; the economic strife we have going on in the states is a red herring for design graduates, who should really be looking at Asia and thinking about how they can stay relevant when the million Asian designers hit the global marketplace.</span></h4>
<h4><span style="color: #ffcc99;">I think students need to focus on the intellectual aspects of design, rather than becoming enamored with the more obvious, traditional, and seemingly glamorous parts of design. Many students see Karim Rashid, or other flamboyant form givers, talk about design, and fail to realize that these are purposefully produced public approaches to a profession, much like Paris Hilton is to media. Design isn’t about that, at least not the design that’s going to land you a job and help you pay your mortgage. It’s about something thoughtful, and methodical, and useful, and beautiful, all at once. The design I talk about, and the design work we do at frog, is so far away from the “making beautiful objects” of yesterday that it’s almost a different job entirely.</span></h4>
<h4>BM:  Many of the designers I spoke with at the conference shared your conviction for a greater amount of responsibility on the part of students for activities upstream of form giving.  Do you think design programs need to append more skill sets on top of the typical foundation of form giving or do you see the intellectual side of things cannibalizing other course work?</h4>
<h4>JK:  <span style="color: #ffcc99;">It’s a difficult line to walk. Having built a curriculum in Industrial design, I feel the pain of any educator trying to balance the increasing demands of the design profession with a constrained set of “slots”. The constraints are actually larger than simply fitting in all of the required design courses; most accreditation programs require a percentage of classes as general education or liberal arts, which ultimately may be the most important classes students take – but are viewed by both the students and the faculty as “wasted space” that could otherwise be filled by more drawing courses.</span></h4>
<h4><span style="color: #99ccff;"><span style="color: #ffcc99;"><br />
I’m a proponent of the foundational studies programs at most art and design schools, as they teach the care, craftsmanship, and appreciation for quality that is critical for any type of design (form giving or otherwise). What I’ve found, however, is that 17 and 18 year old students are obviously too “green” to understand and appreciate the point of the foundational program, and so the exercises seem pointless and time consuming; as an example, most designers can recall a freshman year exercise of being forced to draw something (a bell pepper, usually) very small and then VERY LARGE. Theoretically, this is a great project to introduce a sensibility of scale, perspective, craft, and detail. Yet most students see it as a waste of time and a waste of resources (those prismacolors are so expensive!).  This is not a fault of the student, as they should not be expected to value something that has little relationship to their world or life. In fact, this is less a problem that design schools can “solve” as much as it is a critique of the base education system (grammar school and high school) </span><span style="color: #ffcc99;">in the United States.</span></span></h4>
<h4>BM:  As designers make their way to higher, more cerebral climbs of design output to safeguard their jobs, do you see the jobs themselves becoming harder to justify as the deliverables become another step removed from the final tangible products?  Or do you welcome that separation of thinking from product?</h4>
<h4>JK:  <span style="color: #ffcc99;">I long for a day where designers, without long and convoluted explanations and examples and spec work and hand waving, are paid for the output of their mind, rather than their hands. We produce artifacts to visualize, and to illustrate, and to show what we mean; these are ancillary to the things we think. Doctors, lawyers, even smarmy politicians aren’t compensated directly based on their output – only on their intellect. Ultimately, we need to realize – and we need to communicate to our clients and to the general public – that design is a culturally embedded phenomenon about changing behavior.</span></h4>
<h4>BM:  How do we, as designers, validate our quality of thought, what metric do we grab hold of aside from our occasional excel spreadsheet and powerpoint?</h4>
<h4>JK:  <span style="color: #ffcc99;">We need to exhibit value during the process of design, rather than placing emphasis on the value we added to the output of design. The “litmus test” for designers to claim success has frequently been to gather awards, or to point at a finished product on the shelf; this implies that our role is in the development of a static artifact. As a first step, we need to care less about the outcome and more about how we got there. Then, we need to educate those around us – in a non patronizing fashion – why our process is valuable. This education usually comes by example, and with patience; I’ve heard so many designers bemoan the “stupid client” who “doesn’t get it”. This is like faulting a five year old for not understanding complex trigonometry; of course they don’t understand it – you have to teach them. And just like the five year old, they aren’t going to learn it because you said it to them once, and they aren’t going to learn it by getting mad at them. We need to evangelize, and teach, and show, and do these things methodically, overtly, and patiently.</span></h4>
<h4>BM:  As Yanko Design caters to just as many designers outside the US as it does those within, what advice would you put to those trying to bridge the gap culturally, if not geographically.  Are channels like the internet breaking these cultural barriers down or is geographic relocation a must?</h4>
<h4>JK:  <span style="color: #ffcc99;">If designers are going to take on larger problems than those of form and function, I think, to some degree, we need to “be in the culture” we are designing for. This does mean that we need to move around geographically; the internet is great, but it hasn’t broken down any geographic barriers in any substantive way. As a parallel example, a recent post on core77 implied that the flickr group “what’s in your bag?” can substitute for ethnography. Steve Portigal took this to task as being the “lamest post ever”, and to some degree, he’s right. When we reduce culture down to a set of differences, like “they eat different food” or “they like vibrant colors”, we only serve to paint ourselves as ignorant; if we actually act on these reductions and design based on these silly observations, we end up with some awful results. Culture is richer than that, and so – as hard as it may sound – to design for the richness of any culture, designers need to go absorb that culture and become part of it.</span></h4>
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		<title>Interview Me: Nick Trincia</title>
		<link>http://www.yankodesign.com/2009/05/01/interview-me-nick-trincia/</link>
		<comments>http://www.yankodesign.com/2009/05/01/interview-me-nick-trincia/#comments</comments>
		<pubDate>Fri, 01 May 2009 07:20:29 +0000</pubDate>
		<dc:creator>Long Tran</dc:creator>
				<category><![CDATA[Interview]]></category>

		<guid isPermaLink="false">http://www.yankodesign.com/?p=8540</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>As part of an ongoing series of quickstyle interviews with some of today&#8217;s most talented designers, I thought it prudent by kicking things off with the winner of our RELAX contest &#8211; Nick Trincia. It was a very VERY close call but in the end &#8211; the judges chose his entry (<a href="http://www.yankodesign.com/2009/04/13/relax-contest-winner-fluid-rocker/" target="_blank">Fluid Rocker</a>) for its design, feasibility, execution and overall presentation.</p>
<p><img class="alignnone size-medium wp-image-8544" title="nicktrincia" src="http://www.yankodesign.com/images/design_news/2009/04/30/nicktrincia.jpg" alt="" width="468" height="383" /></p>
<h2><span style="color: #99ccff;"><span style="font-weight: normal;"><span style="color: #3366ff;">Let&#8217;s start with your winning concept, the Fluid Rocker. Was this an original idea you came up with specifically for the contest or was it something you had brewing prior?</span></span></span></h2>
<p>The Fluid Rocker concept was an idea that I came up with specifically for the Relax competition. This competition seemed like a good opportunity to create something new.</p>
<h2><span style="font-weight: normal;"><span style="color: #99ccff;"><span style="color: #3366ff;">What&#8217;s your design process like? Do you brainstorm  wildly and let experimentation lead or do you systematically go thru a defined procedure?</span></span></span></h2>
<p>My process depends on the nature of what I am trying to design and what issues I want it to overcome, but it follows a fairly defined procedure. If there is a specific problem that I am trying to solve, I usually start by researching the problem and determine how the object needs to function in order to overcome the problem. From the function I begin to develop the form, starting with loose gestural sketching and refining as I go.</p>
<h2><span style="font-weight: normal;"><span style="color: #99ccff;"><span style="color: #3366ff;">What was that process like for the Fluid Rocker?</span></span></span></h2>
<p>First, I thought about what piece of furniture I found most relaxing. I settled on the rocking chair because it is one of the few pieces of furniture that is active, where the user controls the experience through their own motion. It is this control that makes the rocking chair experience so relaxing. From here, I broke the rocking chair down into its basic components:, rockers, seat, backrest, and armrests and began experimented through sketching to find a shape that gracefully unified all of these components into a single form. Once I found that form, I played with several materials, and construction methods. and I decided that a smooth organic look would be the most comfortable and visually suggestive of relaxation. Fiberglass seemed the most suitable for the form because of its strength, ability to create a flowing form, and color options. I then softened the form of the chair a bit to take advantage of this material. I added the felt to the upper surface to make the chair more inviting and comfortable as well as to create some visual and textural contrast with the fiberglass.</p>
<h2><span style="font-weight: normal;"><span style="color: #99ccff;"><span style="color: #3366ff;">What&#8217;s your response to people who say Fluid Rocker is an imitation?</span></span></span></h2>
<p>Thought the Fluid Rocker has similarities to other chairs designed by various other designers, I think it stands on its own as a unique design.</p>
<h2><span style="font-weight: normal;"><span style="color: #99ccff;"><span style="color: #3366ff;">Did you see any of the other entries? What did you think about them? Any favorites?</span></span></span></h2>
<p>I looked at all of the entries posted in the Flickr gallery, and I enjoyed the vast range in style and form of the entries. I thought it was interesting that most of us chose to design a chair. Even though we have obvious difference in style, we all like to relax the same way. A few of my favorites in no particular order; <a href="http://www.flickr.com/photos/tranism/sets/72157616112656494/" target="_blank">Peanut Bed</a>, <a href="http://www.flickr.com/photos/tranism/sets/72157616192146774/" target="_blank">End</a>, <a href="http://www.flickr.com/photos/tranism/sets/72157616192332846/" target="_blank">Hive</a>, <a href="http://www.flickr.com/photos/tranism/sets/72157616021182483/" target="_blank">Cloud Sofa</a>.</p>
<h2><span style="font-weight: normal;"><span style="color: #99ccff;"><span style="color: #3366ff;">What inspires you as a designer?</span></span></span></h2>
<p>I often find inspiration through nature and the human body. Especially when viewing things at a macro scale to see how objects come together. Of course, nothing is more inspiring then finding a situation where a suitable product doesn&#8217;t exist or being annoyed by problems with an existing product. Music always helps the process too.</p>
<h2><span style="font-weight: normal;"><span style="color: #99ccff;"><span style="color: #3366ff;">Do you admire any other designers? Who are they?</span></span></span></h2>
<p>To name a few: Poul Kjaerholm, Buckminster Fuller, Charles and Ray Eames, George Nakashima</p>
<h2><span style="font-weight: normal;"><span style="color: #99ccff;"><span style="color: #3366ff;">When did you know you wanted to be a designer? </span></span></span></h2>
<p>I knew I wanted to be a designer as soon as I figured out what a designer was. Of course, there was a little desire to be an astronaut mixed in there too, but for as long as I can remember, I was creating things. When I was in my early teens, I was mostly driven by invention and a desire to build things. It wasn’t until later that I developed a passion for form.</p>
<h2><span style="font-weight: normal;"><span style="color: #99ccff;"><span style="color: #3366ff;">Favorite color?</span></span></span></h2>
<p>It changes fairly often, but I always seem to come back to orange.</p>
<h2><span style="font-weight: normal;"><span style="color: #99ccff;"><span style="color: #3366ff;">Do you work best during the day or night?</span></span></span></h2>
<p>I am most often inspired during the day but I get most of my work done at night. I am also a procrastinator so it usually just works out that I am finishing projects late at night.</p>
<p>Nick Trincia graduated from NC State University’s College of Design in 2003 with a degree in Industrial Design. After graduating, he moved to Baltimore, MD where he worked for several years as a designer and fabricator of custom furniture, lighting, and architectural metalwork at Gutierrez Studios. Throughout his career, he has worked on various freelance design and build projects for residential and commercial clients. He currently resides in Boston working as&#8230; wait for it&#8230; a designer and even showed us a little something he and his brother are working on. Check it out. It&#8217;s a laptop bag that unfolds into a lap desk!</p>
<p>Designer: <a href="http://nicktrincia.com/" target="_blank">Nick Trincia</a></p>
<p><img class="alignnone size-medium wp-image-8541" title="nickstudio_01" src="http://www.yankodesign.com/images/design_news/2009/04/30/nickstudio_01.jpg" alt="" width="468" height="280" /></p>
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		<title>Rebirth of Linksys</title>
		<link>http://www.yankodesign.com/2009/04/10/rebirth-of-linksys/</link>
		<comments>http://www.yankodesign.com/2009/04/10/rebirth-of-linksys/#comments</comments>
		<pubDate>Fri, 10 Apr 2009 21:07:34 +0000</pubDate>
		<dc:creator>Long Tran</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Product Design]]></category>

		<guid isPermaLink="false">http://www.yankodesign.com/?p=7379</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>There was a time when all routers were ugly boxes designed only to perform. Looks played no importance because it was normal to relegate them to the back of the closet or tucked away in the corner below your desk. Out of sight, out of mind. About 5 years ago things started to change. Design became valuable even for the oft&#8217; dejected little router. Companies like Netgear and Belkin started redesigning the ubiquitous little box but with more sex. Now they were good looking enough to be proudly displayed alongside your computer and media center.</p>
<p>But what about Linksys? What about the old workhouse &#8211; black and purple with more antennas than you can count. If you haven&#8217;t noticed, Linksys has evolved. Design is now taken seriously within the company. I spoke with Chris Landry, Senior Executive Director of Worldwide Design &amp; Experience within the Cisco Consumer Business Group about where Linksys was, and where they have come since his entrance 2 years ago.</p>
<p>When Chris Landry took up residence at Linksys, now a part of Cisco &#8211; there was no real design ethos in regard to their products. The designs usually came straight from OEMs. He initiated a worldwide visual audit and with his new design team based in Irvine, California &#8211; took 3 months to evaluate every hardware collateral they had.</p>
<p>Meanwhile their competitors were selling sleek shiny routers with internal antennas and the public ate them up. I myself remember shopping for a new router and walking right past all the Linksys products because they were a bit underwhelming. Sure it had 2 giant antennas but the perforated black plastic and purple face looked like a rush job. I opted for the alien saucer shaped Apple Extreme instead. Was it better? In my mind yes &#8211; mostly because if a company spent that much time on the exterior, then it only made sense the same was given to the innards. In reality I know the exterior could be used to hide a shitty interior but that&#8217;s the point &#8211; design not only communicates who you are, but also shifts what a consumer thinks. Landry&#8217;s job seemed titanic and if his direction didn&#8217;t work &#8211; the proverbial ship would have sank.</p>
<p>Routers are a balance between precise engineering and for the consumer&#8217;s sake; aesthetics. They extensively tested the new routers to make sure internal antennas would be as powerful as the external ones. The challenge and risk was to convince people nothing was sacrificed. People equate antennas with wireless transmissions and when they don&#8217;t see it, they think it&#8217;s subpar. But Landry likens the evolution of his routers to that of the TV and auto industry. Take a look at where their antennas used to be and how they&#8217;re engineered now.</p>
<p>The new generation of Linksys routers are sleek, softly rounded, accessible looking and dare I say sexy? The old monotonous blinking lights are now replaced by LED lit iconography. Landry describes it as &#8220;aspirational, bringing emotional connectivity.&#8221; The &#8220;new way&#8221; has even opened doors to a new design center in Copenhagen. The two teams work closely together with Landry at the helm. Design and engineering now work in tandem as designers spearhead initial concepts, but never at the detriment of performance. In just 2 years time the new Linksys product line can stand toe-to-toe with their competitors. When routers were still wired, it made sense to tuck them away with all the other cables. In our wireless world the freedom from those cables have moved routers up front and center. They&#8217;re the communication hubs between all of our computers, TVs, and game consoles. Linksys is on a mission to change the minds of everyone who doubted them. Their new renaissance has even reached into interface design with the recently launched line of <a href="http://www.linksysbycisco.com/US/en/products/WirelessHomeAudio" target="_blank">wireless home audio products</a>. I&#8217;m personally amazed how quickly Landry was able to change Linksys and as their design language continues to evolve, I&#8217;m itching to see more.</p>
<p>Company: <a href="http://www.linksysbycisco.com/US/en/home" target="_blank">Linksys</a></p>
<p><img class="alignnone size-medium wp-image-7380" title="linksys_01" src="http://www.yankodesign.com/images/design_news/2009/03/20/linksys_01.jpg" alt="" width="468" height="267" /></p>
<p><img class="alignnone size-medium wp-image-7381" title="linksys_02" src="http://www.yankodesign.com/images/design_news/2009/03/20/linksys_02.jpg" alt="" width="468" height="350" /></p>
<p><img class="alignnone size-medium wp-image-7382" title="linksys_03" src="http://www.yankodesign.com/images/design_news/2009/03/20/linksys_03.jpg" alt="" width="468" height="186" /></p>
<p><img class="alignnone size-medium wp-image-7383" title="linksys_04" src="http://www.yankodesign.com/images/design_news/2009/03/20/linksys_04.jpg" alt="" width="468" height="311" /></p>
<p><img class="alignnone size-medium wp-image-7384" title="linksys_05" src="http://www.yankodesign.com/images/design_news/2009/03/20/linksys_05.jpg" alt="" width="468" height="311" /></p>
<p><img class="alignnone size-medium wp-image-7385" title="linksys_06" src="http://www.yankodesign.com/images/design_news/2009/03/20/linksys_06.jpg" alt="" width="468" height="312" /></p>
<p><span style="color: #333333;"><span style="color: #333333;"><em>Mr. Landry is currently Senior Executive Director, Worldwide Design &amp; Experience within the Cisco Consumer Business Group headquartered in Irvine, CA overseeing design offices in the USA and Denmark.  In this role, he has effectively transformed the look of the Linksys by Cisco product line, which is now emerging with a more cohesive, sleek form for every product. He has hired industrial designers from all over the world and established design centers in Irvine, California and in Copenhagen,Denmark, resulting in a truly global collaboration for the product line. The “remixed” Linksys by Cisco networking devices were conceived through inspirations by contemporary furniture and automobile forms.</em></span></span></p>
<p><span style="color: #333333;"><span style="color: #333333;"><em>Prior to joining Cisco he held positions as Vice President of Corporate Design and Product Development at Polaroid Corporation in Boston, MA and was Design Center Director for Strategic Design &amp; Innovation within the Personal Systems Group (PSG) at Hewlett-Packard Corporation in Houston, TX.  While at HP, he established key partnerships with external companies, customer accounts and institutions for potential design innovation in defining the next perceived “cool products” to help drive tactical design development teams in delivery of their product roadmaps.  He has appeared on Tech TV and been interviewed by CNET, USA Today, Wall Street Journal, Popular Science, PC World and Mobile Computing surrounding his initiative on the product concept called “Dual Worlds”.  He was chairman of the Innovation Forum within the HP division, a member of the inter-division Design Council and an advisory member to the HP task force on designing for persons with disabilities.  While at HP (prior to the HP / Compaq merger),  he was Design Center Manager for the Commercial Portables Division at Compaq, responsible for the visual (DNA) appearance strategy overhaul of that divisions product design in bringing a holistic design strategy to their entire line of portables and options in building brand worldwide.</em></span></span></p>
<p><span style="color: #333333;"><span style="color: #333333;"><em>He has been a guest speaker at numerous international design management conferences discussing the topics of  “Remixing Design Into Corporate Culture”,  “ViBE, Making Brands Real”, “Managing Design To Enable Far Thinking Beyond the Speed of Business”, “Ground Zero &amp; Managing Design Strategies To Improve Brand” and “Creative Design Management: Who Needs It? </em></span></span></p>
<p><span style="color: #333333;"><span style="color: #333333;"><em>Prior to joining HP &amp; Compaq, he was with Digital Equipment Corporations Design Group located in New England where he managed Industrial Design for both retail and commercial lines of personal computers.</em></span></span></p>
<p><span style="color: #333333;"><span style="color: #333333;"><em>Mr. Landry was instrumental in the development of a cohesive “design language program” for visual brand consistency across all Digital products worldwide helping to provide one visual voice for the company.  While at Digital, he received more than 15 US &amp; foreign patents and frequently lectured on the topic of design.  He was a guest speaker at the International Design Conference, on the topic of “Repositioning Design for Leadership &amp; Moving Design to a Core Competency”.  He also lectured at the Product Development &amp; Management Association (PDMA) conference on the topic of “Developing Design Resources for Accelerated Product Development”.  The design and development process he implemented while at Digital on the VT320 Terminal was featured in the London Financial Times article “Competing with the Far East, Digital Learns To Run A Better Race” authored by Christopher Lorenz.  His work on the VT320 was also published in the book titled “Design Success” by the Danish Design Council and became part of the Design Management Institutes “Triad Exhibition” and continues to be a teaching case study at the Harvard Business School.</em></span></span></p>
<p><span style="color: #333333;"><span style="color: #333333;"><em>Mr. Landry was the recipient of the IDEA Silver Award for the design of Digital’s HiNote Ultra Notebook</em></span></span></p>
<p><span style="color: #333333;"><span style="color: #333333;"><em>PC featured in Business Week magazine and the IDSA INNOVATION yearbook of design excellence. </em></span></span></p>
<p><span style="color: #333333;"><span style="color: #333333;"><em>The design of the HiNote Ultra also received the G-Mark by the Ministry of Japan (MITI) for good design that</em></span></span></p>
<p><span style="color: #333333;"><span style="color: #333333;"><em>same year.  In addition to his product design career at Digital Equipment Corporation, he designed the interiors for the corporations first retail computer stores located inNew Hampshire and Boston’s financial district.  Prior to its move to downtown Boston, the original “Computer Museum” located in Marlboro, MA was also designed by Mr. Landry which incorporated a significant number of donated and privately owned artifacts in computer history.</em></span></span></p>
<p><span style="color: #333333;"><span style="color: #333333;"><em>Early in his career he was an exhibit designer with the design firm Lynch Industries, NJ and collaborated with Raymond Lowey International Ltd., NYC on the 14, 000sq.’ exhibition for the Living History Center in Philadelphia, PA. utilizing high technology interactive exhibits to tell the story of US history. </em></span></span></p>
<p><span style="color: #333333;"><span style="color: #333333;"><em>He is an active member of the Design Management Institute (DMI) and the Industrial Design Society of</em></span></span></p>
<p><span style="color: #333333;"><span style="color: #333333;"><em>America (IDSA).  He served as a juror for eight years in General Electric’s International Student Design</em></span></span></p>
<p><span style="color: #333333;"><span style="color: #333333;"><em>Competition and continues to support the IDSA National Student Mentor program in the USA. </em></span></span></p>
<p><span style="color: #333333;"><span style="color: #333333;"><em>Mr. Landry received his BSID from the University of Bridgeport, CT and has done post graduate study at</em></span></span></p>
<p><span style="color: #333333;"><span style="color: #333333;"><em>Boston University, University of Illinois @Champaign/Urbana and Drexel University, PA.</em></span></span></p>
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		<title>Steve Jobs Interview</title>
		<link>http://www.yankodesign.com/2008/03/06/steve-jobs-interview/</link>
		<comments>http://www.yankodesign.com/2008/03/06/steve-jobs-interview/#comments</comments>
		<pubDate>Thu, 06 Mar 2008 18:14:22 +0000</pubDate>
		<dc:creator>Yanko Design</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Product Design]]></category>

		<guid isPermaLink="false">http://www.yankodesign.com/index.php/2008/03/06/steve-jobs-interview/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>In an exclusive interview, Apple&#8217;s CEO talked with <a href="http://money.cnn.com/galleries/2008/fortune/0803/gallery.jobsqna.fortune/index.html" target="_blank">Fortune senior editor Betsy Morris</a> in February in Kona, Hawaii, where he was vacationing with his family, about the keys to the company&#8217;s success, the prospect of Apple without Jobs, and more. </p>
<p>List of our favorite excerpts.</p>
<p><strong>On choosing strategy:</strong></p>
<p><strong></strong>&#8220;We do no market research. We don&#8217;t hire consultants. The only consultants I&#8217;ve ever hired in my 10 years is one firm to analyze Gateway&#8217;s retail strategy so I would not make some of the same mistakes they made [when launching Apple's retail stores]. But we never hire consultants, per se. We just want to make great products.&#8221;</p>
<p><strong>On Apple&#8217;s focus:</strong></p>
<p><strong></strong>&#8220;Apple is a $30 billion company, yet we&#8217;ve got less than 30 major products. I don&#8217;t know if that&#8217;s ever been done before. Certainly the great consumer electronics companies of the past had thousands of products. We tend to focus much more. People think focus means saying yes to the thing you&#8217;ve got to focus on. But that&#8217;s not what it means at all. It means saying no to the hundred other good ideas that there are. You have to pick carefully.&#8221;</p>
<p><strong>On managing through the economic downturn: </strong></p>
<p>&#8220;We&#8217;ve had one of these before, when the dot-com bubble burst. What I told our company was that we were just going to invest our way through the downturn, that we weren&#8217;t going to lay off people, that we&#8217;d taken a tremendous amount of effort to get them into Apple in the first place &#8212; the last thing we were going to do is lay them off. And we were going to keep funding. In fact we were going to up our R&amp;D budget so that we would be ahead of our competitors when the downturn was over. And that&#8217;s exactly what we did. And it worked. And that&#8217;s exactly what we&#8217;ll do this time.&#8221;</p>
<p>Via: <a href="http://www.macrumors.com/2008/03/05/steve-jobs-interview-on-apples-success-management-and-more/" target="_blank">Mac Rumors</a></p>
<p><img class="postpic" src="http://www.yankodesign.com/images/design_news/2008/03/06/apple_interview.jpg" alt="" width="468" height="414" /></p>
<p><img class="postpic" src="http://www.yankodesign.com/images/design_news/2008/03/06/apple_interview2.jpg" alt="" width="468" height="351" /></p>
<p><img class="postpic" src="http://www.yankodesign.com/images/design_news/2008/03/06/apple_interview3.jpg" alt="" width="468" height="293" /></p>
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		<title>Interview With Head Of Design Of British Council Emily Campbell</title>
		<link>http://www.yankodesign.com/2007/10/12/interview-with-head-of-design-of-british-council-emily-campbell/</link>
		<comments>http://www.yankodesign.com/2007/10/12/interview-with-head-of-design-of-british-council-emily-campbell/#comments</comments>
		<pubDate>Fri, 12 Oct 2007 07:32:48 +0000</pubDate>
		<dc:creator>Yanko Design</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Product Design]]></category>

		<guid isPermaLink="false">http://www.yankodesign.com/index.php/2007/10/12/interview-with-head-of-design-of-british-council-emily-campbell/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>How does London rate as a global design capital? Why are the Brits so good at what they do? What was Britain&#8217;s greatest contribution to design (hint: think iPod!)&#8230; Emily Campbell, the first Head of Design and Architecture at the British Council, dedicated time during the London Design Festival to discuss her experience as a &#8220;Design Ambassador&#8221; promoting British design in the world and raising awareness for design issues. From the International Young Design Entrepreneur Award which presents worldwide talent, to commissioning pieces for exhibitions from designers like Nipa Doshi and Jonathan Levien, Emily knows who&#8217;s strong&#8230; Hop on over to our friend Kristina Gill from Three Layer Cake to read the rest of the extensive interview she conducted.</p>
<p>Interview: <a href="http://threelayercake.com/content/view/403/45/" target="_blank">Three Layer Cake</a></p>
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		<title>Interview With Yin Yang Furniture Designer Nicolas Thomkins</title>
		<link>http://www.yankodesign.com/2007/10/11/interview-with-yin-yang-furniture-designer-nicolas-thomkins/</link>
		<comments>http://www.yankodesign.com/2007/10/11/interview-with-yin-yang-furniture-designer-nicolas-thomkins/#comments</comments>
		<pubDate>Thu, 11 Oct 2007 09:25:22 +0000</pubDate>
		<dc:creator>Yanko Design</dc:creator>
				<category><![CDATA[Furniture]]></category>
		<category><![CDATA[Interiors]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Designer:-Nicolas-Thomkins]]></category>

		<guid isPermaLink="false">http://www.yankodesign.com/index.php/2007/10/11/interview-with-yin-yang-furniture-designer-nicolas-thomkins/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>The graphic representation of Yin and Yang in the form of the Chinese Taiji symbol illustrates the dual principle of the Asian philosophy, according to which balance can only be obtained as harmony of opposing forces. The design of the <a href="http://www.yankodesign.com/index.php/2007/03/21/dedon-yin-yang-furniture-by-nicolas-thomkins/">Yin Yang chaise longue</a> created by the Swiss designer Nicolas Thomkins draws on this philosophy and for that we interviewed him:</p>
<p><strong>Mr Thomkins, what inspired you to create this special product and what was your intention behind it?</strong></p>
<p>Stones that have been hollowed out by the surf; sand dunes in the desert, which appear and disappear again within a single day and into which you can embed yourself and drift along.</p>
<p><strong>What are in your opinion the special challenges designers are facing today? </strong></p>
<p>To react to the omnipresent sensory overload with modesty, following the ‘Smart’ dogma: ‘reduce to the max.’</p>
<p><strong>What would you as a designer like to achieve in the future? </strong></p>
<p>The sustainable integration of so-called developing and emerging market countries into our economic system by design transfer.</p>
<p><strong>What economic significance does design have in your opinion? </strong></p>
<p>Design is the trigger of desires and therefore the trigger of the buying impulse in a saturated society.</p>
<p>Designer: Nicolas Thomkins</p>
<p><img class="postpic" src="http://www.yankodesign.com/images/design_news/2007/10/11/nicolas_thomkins2.jpg" alt="" width="468" height="258" /></p>
<p><img class="postpic" src="http://www.yankodesign.com/images/design_news/2007/10/11/nicolas_thomkins.jpg" alt="" width="468" height="312" /></p>
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