Truths about Creativity

Truths about Creativity

I have been thinking about the relationship between creativity vs. design vs. where it comes from. I have also thought and wondered why some people, not just designers, are more creative than others? Here are some thoughts on creativity that may help you understand what it is and how to get it going for you.

0 Editorial: Brian Ling

Can A Tiny Company Compete With A Huge One?

Can A Tiny Company Compete With A Huge One?

I spent the first sixteen years of my career working for Polaroid Corporation starting out as a design engineer. It was one of the most progressive and technology-aware companies of the time. It was a wonderful place to develop a strong foundation, working with smart people, strong support and plenty of money to do things right. I had access to designers, quality and manufacturing experts, patent attorneys, model shops and market research, not to mention a great brand name and the excellent benefits that provided lots of stability.

0 Editorial: Phil Baker

How to be the Best Designer in the World?

How to be the Best Designer in the World?

Have you ever wondered how you could be the best designer in the world? How to be that money making Design Virtuoso? I know I have. What about you?

I sort of knew what it took, but I never really knew what it took, until today. According to Chris Guillebeau, the man behind The Art of Nonconformity, if you want to a virtuoso, or just be really good with anything (music, sport, design etc.), you will need to invest approximately 14,600 hours of practice or training to get there.

The Top 10 Mistakes Inventors Make

The Top 10 Mistakes Inventors Make

In working with numerous inventors and designers over the years, I’m surprised to see how many make the same errors. So from that perspective I’ve created a list of those mistakes and how to avoid them.

0 Author: Phil Baker [ From Concept To Consumer ]

The Dark Side of Design

The Dark Side of Design

There is something really nasty about the Design Industry; something many know of but never really spoke of. In our ever-competitive society, we always seem to celebrate the winners, and outcast the losers. We often talk about the one that made it to the top and leave no space for second place.

20 Tips for Designers to Beat the Recession

20 Tips for Designers to Beat the Recession

It is all around us, talk of Doom, gloom, job cuts, job losses and recession etc. This is not what a young designer, fresh out of school, wants to hear. It is also not what an employed designer wants to hear. However it is not the end of the road, and as long as the Earth keeps turning, there will be a tomorrow. Personally, I like to believe a recession is a time of great opportunity for everyone. Particularly for forward looking designers who have the right skills and are well placed to take advantage of a recovering economy.

Little Trailer That Almost

Little Trailer That Almost

This is the story of one product evolution from idea, through design, prototype and finally production. You might notice how the idea came, how the initial design was flawed but then solved in prototype. The path from idea to reality is full of branches, some in market position, some in design detail and others in production. I hope you enjoy this story of the little trailer that almost did.

0 Contributer: Zippy Flounder

The Arc Of The Project, A Real World Tale

The Arc Of The Project, A Real World Tale

Entrepreneurs/inventors go through many stages of enterprise and end to end can mean from product conception through to some resolution. The normal resolutions are sale of the technology, startup of an operating company with its sale to another firm, operating the company to build a brand or abandonment of the project due to market or financial forces. In general, end-to-end means concept through market insertion.

0 Contributor: Zippy Flounder

From the Trenches by Zippy Flounder

From the Trenches by Zippy Flounder

Zippy Flounder; regulars will certainly recognize his name. His comments have been met with both colloquial admiration and austere criticism. Love him or hate him, he has over 30 years of experience in industrial design so perhaps what may seem like aimless “bah humbugs” are actually valid points from a man who’s “been there, done that.” In our first of many guest contributions, Zippy tells it like it is. So hit the jump, read the article, and don’t hesitate to leave comments for him.

0 Contributor: Zippy Flounder

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