HUGE Rolling

Hooray for designer Arturo Ariño R! I love so very much to do write-ups on wild vehicles such as this. This spectacular automotive goes by the name Phase 2.0 and it’s an all-terrain three-wheeler. It’s got an auto-pressurized tire for adapting to multiple environments such as desert dunes or swamps, its two smaller tires able to move all over the place for either front or rear-wheel situations (the big tire is of course the one that’s always in charge.)

Going over irregular terrain, such as rocky regions, the tire pressure is down, going high speeds down the Autobahn, tire pressure is at the max. A.A.R. intends this vehicle to be far off into the future for real life applications, but for science fiction stories, right in the now.

Designer: Arturo Ariño R

30 Comments

  • guusdehoog says:

    First!
    But really: it's an interesting concept. I'm curious about the engineering; is there any? Furthermore I would like to see the controls and the seat. How big is this thing anyways? Two thumbs up for the renders. What program did you use?

  • guusdehoog says:

    First!
    But really: it's an interesting concept. I'm curious about the engineering; is there any? Furthermore I would like to see the controls and the seat. How big is this thing anyways? Two thumbs up for the renders. What program did you use?

  • fabgee says:

    1 question: how do you see in front of you with such a large tire??? on a screen? (this would take away the pleasure… also irregular terrain and screen is not a good match…)

  • fabgee says:

    1 question: how do you see in front of you with such a large tire??? on a screen? (this would take away the pleasure… also irregular terrain and screen is not a good match…)

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  • Maganis says:

    Why do you want to see where you go when you are a designer? Most do not even care about physics…

  • Maganis says:

    Why do you want to see where you go when you are a designer? Most do not even care about physics…

  • WMcd says:

    You really need to show a sense of scale. Put in a person, other cars, or anything that shows the viewer how big this thing is intended to be.

  • WMcd says:

    You really need to show a sense of scale. Put in a person, other cars, or anything that shows the viewer how big this thing is intended to be.

  • rdee says:

    Yeah you need to show the scale compared to a human, it is unclear how big this thing really is.

    3D presentation is good.

  • rdee says:

    Yeah you need to show the scale compared to a human, it is unclear how big this thing really is.

    3D presentation is good.

  • ench says:

    You misspelled controller.

  • ench says:

    You misspelled controller.

  • ench says:

    Low pressure on slick tires isn't really going to be of much use. They look cooler, I'll give you that, but they're really only suitable for the road. I'm confused why you focused on that aspect of the design of all things. What does the inside look like? Where is the suspension for the main wheel? How is it powered? How do you see in front of you?

    I'd say it's a nice rendering exercise or concept art more than anything else.

  • ench says:

    Low pressure on slick tires isn't really going to be of much use. They look cooler, I'll give you that, but they're really only suitable for the road. I'm confused why you focused on that aspect of the design of all things. What does the inside look like? Where is the suspension for the main wheel? How is it powered? How do you see in front of you?

    I'd say it's a nice rendering exercise or concept art more than anything else.

  • ench says:

    Low pressure on slick tires isn't really going to be of much use. They look cooler, I'll give you that, but they're really only suitable for the road. I'm confused why you focused on that aspect of the design of all things. What does the inside look like? Where is the suspension for the main wheel? How is it powered? How do you see in front of you?

  • ench says:

    Low pressure on slick tires isn't really going to be of much use. They look cooler, I'll give you that, but they're really only suitable for the road. I'm confused why you focused on that aspect of the design of all things. What does the inside look like? Where is the suspension for the main wheel? How is it powered? How do you see in front of you?

  • Arturo says:

    Its is a concept for Video games or sci fi movies,
    the way to see were are you going is with a computer on the inside, that instead of lights uses night vision.
    The slick tires have also paddle tires that depending on the terrain go inside and out.
    The main wheel doesn't have a suspension that is why is an auto regulated huge tire.
    The Phase 2.0 is powered with used or residual water and Laser combustion (that can send a spaceship to the stratosphere)
    visit http://www.coroflot.com/arturoarino for more info and pics.

  • Arturo says:

    Its is a concept for Video games or sci fi movies,
    the way to see were are you going is with a computer on the inside, that instead of lights uses night vision.
    The slick tires have also paddle tires that depending on the terrain go inside and out.
    The main wheel doesn't have a suspension that is why is an auto regulated huge tire.
    The Phase 2.0 is powered with used or residual water and Laser combustion (that can send a spaceship to the stratosphere)
    visit ” target=”_blank”>http://www.coroflot.com/arturoarino for more info and pics.

  • Mariana says:

    Excellent job! the concept is extremely advanced, so don´t expect everybody to understand it. CONGRATULATIONS!!

  • Mariana says:

    Excellent job! the concept is extremely advanced, so dont expect everybody to understand it. CONGRATULATIONS!!

  • dkopowski says:

    well, that's interesting. i don't get it, but it looks cool.

  • dkopowski says:

    well, that's interesting. i don't get it, but it looks cool.

  • Euan says:

    I suppose as a industrial designer you need to design things a little different, in order for your design to stand out from all the very ordinary designs. If it gets you a job designing furniture, good on you. You'll look back on this design in a few years time and say, what was I thinking at the time.

  • Euan says:

    I suppose as a industrial designer you need to design things a little different, in order for your design to stand out from all the very ordinary designs. If it gets you a job designing furniture, good on you. You'll look back on this design in a few years time and say, what was I thinking at the time.

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