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	<title>Comments on: The Dark Side of Design</title>
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	<link>http://www.yankodesign.com/2009/04/13/the-dark-side-of-design/</link>
	<description>Modern Industrial Design News</description>
	<lastBuildDate>Sat, 21 Nov 2009 21:08:23 -0800</lastBuildDate>
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		<title>By: ryan</title>
		<link>http://www.yankodesign.com/2009/04/13/the-dark-side-of-design/comment-page-1/#comment-87839</link>
		<dc:creator>ryan</dc:creator>
		<pubDate>Fri, 02 Oct 2009 02:28:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.yankodesign.com/?p=7785#comment-87839</guid>
		<description>SO true! well say!</description>
		<content:encoded><![CDATA[<p>SO true! well say!</p>
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		<title>By: Maria Clara Palma</title>
		<link>http://www.yankodesign.com/2009/04/13/the-dark-side-of-design/comment-page-1/#comment-84648</link>
		<dc:creator>Maria Clara Palma</dc:creator>
		<pubDate>Thu, 03 Sep 2009 13:49:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.yankodesign.com/?p=7785#comment-84648</guid>
		<description>hello i think you are a good designer.</description>
		<content:encoded><![CDATA[<p>hello i think you are a good designer.</p>
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		<title>By: lpunkabout</title>
		<link>http://www.yankodesign.com/2009/04/13/the-dark-side-of-design/comment-page-1/#comment-77921</link>
		<dc:creator>lpunkabout</dc:creator>
		<pubDate>Sun, 28 Jun 2009 13:00:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.yankodesign.com/?p=7785#comment-77921</guid>
		<description>to be real fair to the industry i think its for the benefit of us designers to share out more the dark side.im a 2nd year architectural student and the level thats in demand isn&#039;t one that i have seen before but that creates a whole new challenge that i guess is why we do this for, well at least on my part, but many are the tragedies we share during the long sleepless nights,stressfull lunch hours,etc but the beauty achieved is always worth it,at what cost? believing in the pursuit for perfection is what designers have in common,thus the ways in which we pursue leaves a train we need to see and correct!plan-design-play!i love this shit!!</description>
		<content:encoded><![CDATA[<p>to be real fair to the industry i think its for the benefit of us designers to share out more the dark side.im a 2nd year architectural student and the level thats in demand isn&#8217;t one that i have seen before but that creates a whole new challenge that i guess is why we do this for, well at least on my part, but many are the tragedies we share during the long sleepless nights,stressfull lunch hours,etc but the beauty achieved is always worth it,at what cost? believing in the pursuit for perfection is what designers have in common,thus the ways in which we pursue leaves a train we need to see and correct!plan-design-play!i love this shit!!</p>
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		<title>By: Jason Amendolara</title>
		<link>http://www.yankodesign.com/2009/04/13/the-dark-side-of-design/comment-page-1/#comment-72392</link>
		<dc:creator>Jason Amendolara</dc:creator>
		<pubDate>Thu, 30 Apr 2009 15:35:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.yankodesign.com/?p=7785#comment-72392</guid>
		<description>A little harsh interpretation, but some decent points.

Aspirations are good. Expectations are not. You will never be satisfied with your work if you expect the best, or conversely, the worst. A bar set too high, will only frustrate you, and too low, won&#039;t satisfy your need to be challenged. Take pride in the work you do, even if it is the simplest task.

Schools train us to stand out, be individuals and make unique work. That works for school, but ultimately you will most likely be part of a team effort. Feel good about your part in the whole. Everyone makes a difference.

Awards are really silly. Yes, the ego sometimes needs some stroking, but if you are satisfied with the work you do, that should be reward enough.

I don&#039;t want to just blow sunshine up everyone&#039;s ass here. At the end of the day, you need to do what makes you feel good, what makes you smile. If not, move on to something else. Having a good attitude can change so many things for you. Constantly struggling to find the silver lining will only frustrate you.</description>
		<content:encoded><![CDATA[<p>A little harsh interpretation, but some decent points.</p>
<p>Aspirations are good. Expectations are not. You will never be satisfied with your work if you expect the best, or conversely, the worst. A bar set too high, will only frustrate you, and too low, won&#8217;t satisfy your need to be challenged. Take pride in the work you do, even if it is the simplest task.</p>
<p>Schools train us to stand out, be individuals and make unique work. That works for school, but ultimately you will most likely be part of a team effort. Feel good about your part in the whole. Everyone makes a difference.</p>
<p>Awards are really silly. Yes, the ego sometimes needs some stroking, but if you are satisfied with the work you do, that should be reward enough.</p>
<p>I don&#8217;t want to just blow sunshine up everyone&#8217;s ass here. At the end of the day, you need to do what makes you feel good, what makes you smile. If not, move on to something else. Having a good attitude can change so many things for you. Constantly struggling to find the silver lining will only frustrate you.</p>
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		<title>By: Rumi</title>
		<link>http://www.yankodesign.com/2009/04/13/the-dark-side-of-design/comment-page-1/#comment-71451</link>
		<dc:creator>Rumi</dc:creator>
		<pubDate>Wed, 22 Apr 2009 16:14:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.yankodesign.com/?p=7785#comment-71451</guid>
		<description>Great post. But the struggles you have highlighted are not unique to design. 

I have worked with a number of designers and I have seen their frustrations, heck some I might have caused.

I find designers with better people-understanding do better than solo-artists who dont like to interact. You may agree or not but Design of things is a group-process, things have to work together to create a product or a service or an experience.

zipplyflounder has a great point. Talk/live/Experience and Empathize with the people you are designing for- be it the client herself or the final consumer/user of the product and you shall see inspiration and beneficial conversations.</description>
		<content:encoded><![CDATA[<p>Great post. But the struggles you have highlighted are not unique to design. </p>
<p>I have worked with a number of designers and I have seen their frustrations, heck some I might have caused.</p>
<p>I find designers with better people-understanding do better than solo-artists who dont like to interact. You may agree or not but Design of things is a group-process, things have to work together to create a product or a service or an experience.</p>
<p>zipplyflounder has a great point. Talk/live/Experience and Empathize with the people you are designing for- be it the client herself or the final consumer/user of the product and you shall see inspiration and beneficial conversations.</p>
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		<title>By: From Concept to Consumer Book Review &#187; Yanko Design</title>
		<link>http://www.yankodesign.com/2009/04/13/the-dark-side-of-design/comment-page-1/#comment-70643</link>
		<dc:creator>From Concept to Consumer Book Review &#187; Yanko Design</dc:creator>
		<pubDate>Thu, 16 Apr 2009 16:50:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.yankodesign.com/?p=7785#comment-70643</guid>
		<description>[...] the detriment of design and in some cases rationale. Our very own Brian Ling recently dished on the realities of working in design but the end goal is to always satisfy the client and make money off your product.Today&#8217;s [...]</description>
		<content:encoded><![CDATA[<p>[...] the detriment of design and in some cases rationale. Our very own Brian Ling recently dished on the realities of working in design but the end goal is to always satisfy the client and make money off your product.Today&#8217;s [...]</p>
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		<title>By: Paul</title>
		<link>http://www.yankodesign.com/2009/04/13/the-dark-side-of-design/comment-page-1/#comment-70641</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Thu, 16 Apr 2009 16:39:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.yankodesign.com/?p=7785#comment-70641</guid>
		<description>So true, 

My daily grind with design seem far away from the glossy renderings and award cerimonies that make up most of the content for design industry Blogs / Magazines / Shows ect.

Good article and I&#039;m glad you published it.</description>
		<content:encoded><![CDATA[<p>So true, </p>
<p>My daily grind with design seem far away from the glossy renderings and award cerimonies that make up most of the content for design industry Blogs / Magazines / Shows ect.</p>
<p>Good article and I&#8217;m glad you published it.</p>
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		<title>By: Chris</title>
		<link>http://www.yankodesign.com/2009/04/13/the-dark-side-of-design/comment-page-1/#comment-70517</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Wed, 15 Apr 2009 20:12:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.yankodesign.com/?p=7785#comment-70517</guid>
		<description>Great write-up... The 5-7 year mark is a good figure... it&#039;s right around the time of burn out and where most people end up going back for a Masters in ID or something else entirely in a different field other then design.

Hate is extreme, but right on... I think I&#039;ve been asked on numerous occasions to work on design projects that were good for the company but just outside my ethical comfort zone or recommend something sub-par to a client because of other limitations outside of design specs, oh, btw the client is always right...

I think it comes down to how far are you willing to compromise things in your life and career with respect to design... you definitely learn to pick your battles - whether it&#039;s engineering dept one day over proper material thickness, financial the other over cost specs or human resources because they can&#039;t seem to fire the dead beat engineer...

I would like to clarify another point - you may think you are designing for the consumer... however, if you design for yourself, then you are an artist, if you design for someone else it&#039;s not for the consumer, it&#039;s for the client... you can only be an advocate for the consumer. 

When it comes down to it there is only an audience of one, that&#039;s the person in charge of the signing the off on the final design and project and ultimately paying your bills - the client. 

Your product might eventually get some accolades from the consumer but more then likely your client is going to get all the credit.

Cynical, harsh, GD truth...</description>
		<content:encoded><![CDATA[<p>Great write-up&#8230; The 5-7 year mark is a good figure&#8230; it&#8217;s right around the time of burn out and where most people end up going back for a Masters in ID or something else entirely in a different field other then design.</p>
<p>Hate is extreme, but right on&#8230; I think I&#8217;ve been asked on numerous occasions to work on design projects that were good for the company but just outside my ethical comfort zone or recommend something sub-par to a client because of other limitations outside of design specs, oh, btw the client is always right&#8230;</p>
<p>I think it comes down to how far are you willing to compromise things in your life and career with respect to design&#8230; you definitely learn to pick your battles &#8211; whether it&#8217;s engineering dept one day over proper material thickness, financial the other over cost specs or human resources because they can&#8217;t seem to fire the dead beat engineer&#8230;</p>
<p>I would like to clarify another point &#8211; you may think you are designing for the consumer&#8230; however, if you design for yourself, then you are an artist, if you design for someone else it&#8217;s not for the consumer, it&#8217;s for the client&#8230; you can only be an advocate for the consumer. </p>
<p>When it comes down to it there is only an audience of one, that&#8217;s the person in charge of the signing the off on the final design and project and ultimately paying your bills &#8211; the client. </p>
<p>Your product might eventually get some accolades from the consumer but more then likely your client is going to get all the credit.</p>
<p>Cynical, harsh, GD truth&#8230;</p>
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		<title>By: &#187; The Dark Side of Design</title>
		<link>http://www.yankodesign.com/2009/04/13/the-dark-side-of-design/comment-page-1/#comment-70489</link>
		<dc:creator>&#187; The Dark Side of Design</dc:creator>
		<pubDate>Wed, 15 Apr 2009 14:49:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.yankodesign.com/?p=7785#comment-70489</guid>
		<description>[...] Vale a pena conferir no site a explicação de cada um deles. Yanko Design [...]</description>
		<content:encoded><![CDATA[<p>[...] Vale a pena conferir no site a explicação de cada um deles. Yanko Design [...]</p>
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		<title>By: decaPODA</title>
		<link>http://www.yankodesign.com/2009/04/13/the-dark-side-of-design/comment-page-1/#comment-70466</link>
		<dc:creator>decaPODA</dc:creator>
		<pubDate>Wed, 15 Apr 2009 10:59:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.yankodesign.com/?p=7785#comment-70466</guid>
		<description>Very interesting post…
Well, talking about the points you mentioned there...It’s been only 2years I have been in the industry...but the way I used to look at design, has changed…
 You do not design for yourselves...Its for the consumer, for the target consumer group, for the target price/cost range, with clear-cut function which could be provided only in that limited price...you try doing anything new/innovative/creative/&quot;wow effect&quot; ..You providing headache to R&amp;D...thus increasing the time frame... resulting more salaries goes in developing the product. Project going out of the budget...Thus a bad design for the company you working for...
And as far as decision comes in the picture...Where do we get to make one  :P</description>
		<content:encoded><![CDATA[<p>Very interesting post…<br />
Well, talking about the points you mentioned there&#8230;It’s been only 2years I have been in the industry&#8230;but the way I used to look at design, has changed…<br />
 You do not design for yourselves&#8230;Its for the consumer, for the target consumer group, for the target price/cost range, with clear-cut function which could be provided only in that limited price&#8230;you try doing anything new/innovative/creative/&#8221;wow effect&#8221; ..You providing headache to R&amp;D&#8230;thus increasing the time frame&#8230; resulting more salaries goes in developing the product. Project going out of the budget&#8230;Thus a bad design for the company you working for&#8230;<br />
And as far as decision comes in the picture&#8230;Where do we get to make one  <img src='http://www.yankodesign.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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