Don’t Hide Behind Dorky Goggles
Vertigo Nystagmus is a woozy condition to have; however Nystagmus can be controlled when the eyes are open and fixed on some point. The Vertigo Nystagmus Glasses showcased here allow vanity even in pain! Ditching the usual dorky eyewear for these technical glasses will make you look and feel better. Made of five parts, the design includes a visor that can be manually removed. Infrared cams that track eye movement and 4 LEDs for soft illumination are all a part of this special eye gear.
Designers: Mike Neumann & Mirko Gabschuss


















17 Comments »
Luke says
I thought that was a real prototype for a second. Props for an excellent presentation.
One thing I don’t understand, though, is what that pendant-like thing is. Is it a power source? A computer?
Eric says
I thought the same thing, I wasn’t sure if they just put power there to keep the goggles light or what… It doesn’t really explain enough of what it shows. P.s. It should have removable/movable headphones ya?
Spoon says
Ok. I read the post twice. Looked at a couple definitions of vertigo and I am still confused as to what the glasses do. Im definately missing the ball, which is weird because I usually figure concepts out.
Luke says
In a nutshell, vertigo can be caused due to inner ear disease, which would be a sense of dizziness and spinning. With that, the eyes try to compensate for that perceived motion by moving about. Eyes do that normally when you’re in motion – it’s called the fixation reflex. Nystagmus could basically be described as eyes flowing away from an object of attention only to snap back to it, making it hard to focus for the sufferer, and giving the sufferer’s eyes a characteristically twitchy look.
Nystagmus can be temporarily stopped if one focuses on a specific, fixed point. Of course, once you stop that, it starts up again.
I don’t quite get exactly what this design is intended to accomplish, but if I’m not mistaken (and I well could be), it projects a fixed point in the user’s field of view to focus on, perhaps allowing them to look around normally. It’s an interesting way to manage the condition, but I’m not sure how effective it would really be.
Spoon says
Ahhh…. got it. Thanks for the info. I wish the write up was as clear as the renders are…and truly describe the intent and or function of the concept.I wonder how effective it would be as well…but with that aside…I am not sure about the pendant and how it functions with the glasses and also the importance of the visor. It feels (only feels) as if alot of work was put into this concept (I could be wrong) and I would like to learn more about the premise it is based on. Seems like it could be some substance beyond the incredibly real hair strands on that guys head.(hehehe). Really, Wheres the beef?
Victor Assis says
Interesting design, weak article. Impossible to understand what’s it about.
MadCow says
I believe this vertigo nymphomania or whatever the hell that word is, is just car/air/sea sickness. and this concept is equivalent to just shutting your eyes.
the goggles on the other hand… eh… hit and miss… sorta looks like a futuristic version of a 90′s Ray Ban.
Luke says
Nystagmus is an eye condition.
Luke says
Furthermore, shutting your eyes would make things worse by far, since this is associated with positional vertigo.
Keith says
Props on the rendering, although I am reminded of the Skit, “Rochmanonov had big hands”. It is wht immediately gave it away that it was a rendering. Excellent job with the SSS though, I could never get it to look correct.
As for the concept itself, I am lost. I have no idea how this is supposed to work. And, what is the opaque part that covers everything up good for?
Brian says
I don’t get the ppl happy with the renders – they look awful to me. Between the monster sized hands, the creepy looking face and the intelligible concept, this one is a big dud. Try merging real ppl with the rendering and you’ll have better success though I have to wonder if a course in writing is more what this concept is looking for.
says says
I have to disagree, apart from the ‘huge hands’ render. the others are great and communicate everything needed. (maybe the designers was taking evolution into account, as this is a product for the future at hand.)
Luke says
People can have big hands. While I wouldn’t say it’s typical or even common, it’s definitely not out of the ordinary where I currently live.
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